| GLMathfInRange Method |
Tests whether the given value lies in the half-open interval specified by its endpoints, that is, whether the value
lies in the interval [closedLeft, openRight).
Namespace:
Gamelogic.Extensions
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public static bool InRange(
float value,
float closedLeft,
float openRight
)
Parameters
- value
- Type: SystemSingle
The value to check. - closedLeft
- Type: SystemSingle
The left end of the interval. - openRight
- Type: SystemSingle
The right end of the interval.
Return Value
Type:
Booleantrue if the given value is equal or greater than
closedLeft and smaller than
openRight,
false otherwise.
See Also