SingletonT Class |
Namespace: Gamelogic.Extensions
[VersionAttribute(1, 0, 0)] [AddComponentMenu("Gamelogic/Extensions/Singleton")] [HelpURLAttribute("http://gamelogic.co.za/documentation/extensions/?topic=html/T-Gamelogic.Extensions.Singleton-1.htm")] public class Singleton<T> : GLMonoBehaviour where T : MonoBehaviour
The SingletonT type exposes the following members.
Name | Description | |
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SingletonT |
Name | Description | |
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animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
collider2D | Obsolete. The Collider2D component attached to the object. | |
constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
gameObject | The game object this component is attached to. A component is always attached to a game object. | |
guiElement | Obsolete. (Inherited from Component.) | |
guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
Instance |
Returns the instance of this singleton.
| |
isActiveAndEnabled | Has the Behaviour had enabled called. | |
light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
name | The name of the object. | |
networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
tag | The tag of this game object. | |
transform | The Transform attached to this GameObject. | |
useGUILayout | Disabling this lets you skip the GUI layout phase. |
Name | Description | |
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BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. | |
CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. | |
CompareTag | Is this game object tagged with tag ? | |
Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. | |
GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. | |
GetComponent``1 | (Inherited from Component.) | |
GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. | |
GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
GetComponentInChildren``1 | (Inherited from Component.) | |
GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. | |
GetComponentInParent``1 | (Inherited from Component.) | |
GetComponents(Type) | Returns all components of Type type in the GameObject. | |
GetComponents(Type, ListComponent) | (Inherited from Component.) | |
GetComponents``1 | (Inherited from Component.) | |
GetComponents``1(ListUMP) | (Inherited from Component.) | |
GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. | |
GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. | |
GetComponentsInChildren``1 | (Inherited from Component.) | |
GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
GetComponentsInParent(Type) | (Inherited from Component.) | |
GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. | |
GetComponentsInParent``1 | (Inherited from Component.) | |
GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
GetHashCode | (Inherited from Object.) | |
GetInstanceID | Returns the instance id of the object. | |
GetType | (Inherited from Object.) | |
Invoke(Action, Single) | (Inherited from GLMonoBehaviour.) | |
Invoke(String, Single) | Invokes the method methodName in time seconds. | |
InvokeRepeating(Action, IGeneratorSingle) | (Inherited from GLMonoBehaviour.) | |
InvokeRepeating(Action, Single, Single) | (Inherited from GLMonoBehaviour.) | |
InvokeRepeating(String, Single, Single) | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. | |
IsInvoking | Is any invoke pending on this MonoBehaviour? | |
IsInvoking(String) | Is any invoke on methodName pending? | |
MemberwiseClone | (Inherited from Object.) | |
SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
StartCoroutine(IEnumerator) | Starts a coroutine. | |
StartCoroutine(String) | Starts a coroutine named methodName. | |
StartCoroutine(String, Object) | Starts a coroutine named methodName. | |
StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
StopAllCoroutines | Stops all coroutines running on this behaviour. | |
StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
StopCoroutine(Coroutine) | (Inherited from MonoBehaviour.) | |
ToString | Returns the name of the game object. | |
TweenT(T, T, Single, FuncT, T, Single, T, ActionT) | (Inherited from GLMonoBehaviour.) | |
TweenT(T, T, Single, FuncT, T, Single, T, ActionT, FuncSingle) | (Inherited from GLMonoBehaviour.) |
Name | Description | |
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__messageText | (Inherited from GLMonoBehaviour.) | |
instance |
Name | Description | |
---|---|---|
CancelInvoke |
Cancels the action if it was scheduled.
(Defined by MonoBehaviourExtensions.) | |
FindChild(String) | Overloaded. (Defined by MonoBehaviourExtensions.) | |
FindChild(String, Boolean) | Overloaded. (Defined by MonoBehaviourExtensions.) | |
GetComponentInChildrenAlwaysT |
Finds a component of the type T in on the same object, or on a child down the hierarchy. This method also works
in the editor and when the game object is inactive.
(Defined by MonoBehaviourExtensions.) | |
GetComponentsInChildrenAlwaysT |
Finds all components of the type T on the same object and on a children down the hierarchy. This method also works
in the editor and when the game object is inactive.
(Defined by MonoBehaviourExtensions.) | |
GetInterfaceComponentTInterface |
Gets an attached component that implements the interface of the type parameter.
(Defined by MonoBehaviourExtensions.) | |
GetRequiredComponentT |
Gets a component of the given type, or fail if no such component is attached to the given component.
(Defined by MonoBehaviourExtensions.) | |
GetRequiredComponentInChildrenT | (Defined by MonoBehaviourExtensions.) | |
Invoke |
Invokes the given action after the given amount of time.
(Defined by MonoBehaviourExtensions.) | |
InvokeRepeating(Action, IGeneratorSingle) | Overloaded.
Invokes the given action after the given amount of time, and repeats the
action after every repeatTime seconds.
(Defined by MonoBehaviourExtensions.) | |
InvokeRepeating(Action, Single, Single) | Overloaded.
Invokes the given action after the given amount of time, and repeats the
action after every repeatTime seconds.
(Defined by MonoBehaviourExtensions.) | |
IsInvoking |
Returns whether an invoke is pending on an action.
(Defined by MonoBehaviourExtensions.) | |
ThrowIfNull |
Throws a NullReferenceException if the object is null.
(Defined by ObjectExtensions.) | |
TweenT(T, T, Single, FuncT, T, Single, T, ActionT) | Overloaded. (Defined by MonoBehaviourExtensions.) | |
TweenT(T, T, Single, FuncT, T, Single, T, ActionT, FuncSingle) | Overloaded. (Defined by MonoBehaviourExtensions.) |