WarningIfNullAttribute Class |
Namespace: Gamelogic.Extensions
[AttributeUsageAttribute(AttributeTargets.Field)] public class WarningIfNullAttribute : PropertyAttribute
The WarningIfNullAttribute type exposes the following members.
Name | Description | |
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WarningIfNullAttribute |
Initializes a new instance of the WarningIfNullAttribute class.
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Name | Description | |
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order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. | |
TypeId | (Inherited from Attribute.) | |
WarningMessage |
Gets the warning message.
|
Name | Description | |
---|---|---|
Equals | (Inherited from Attribute.) | |
Finalize | (Inherited from Object.) | |
GetHashCode | (Inherited from Attribute.) | |
GetType | (Inherited from Object.) | |
IsDefaultAttribute | (Inherited from Attribute.) | |
Match | (Inherited from Attribute.) | |
MemberwiseClone | (Inherited from Object.) | |
ToString | (Inherited from Object.) |
Name | Description | |
---|---|---|
ThrowIfNull |
Throws a NullReferenceException if the object is null.
(Defined by ObjectExtensions.) |
Name | Description | |
---|---|---|
_AttributeGetIDsOfNames | (Inherited from Attribute.) | |
_AttributeGetTypeInfo | (Inherited from Attribute.) | |
_AttributeGetTypeInfoCount | (Inherited from Attribute.) | |
_AttributeInvoke | (Inherited from Attribute.) |
public class MyMonoBehaviour : MonoBehaviour { [WarningIfNull("Assign the prefab")] public GameObject playerPrefab; //... }