Table of Contents

Class DictionaryTransformation

Namespace
Gamelogic.Words
Assembly
Gamelogic.Words.dll

Extend this class to provide custom transformations to dictionaries when loading them. Set the Filter Mode of a WordsDictionaryComponent<TAlphabet, TDictionary>to custom, and attach any number of custom derived classes. Their transformations will be applied to loaded words in the order that scripts are added.

public abstract class DictionaryTransformation : GLMonoBehaviour
Inheritance
DictionaryTransformation
Inherited Members
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.ToString()
Object.hideFlags

Methods

TransformWord(string)

Implement this method to perform transformations on loaded words from the dictionary. Return null to reject the word from the dictionary.

See Also