Property __Prefab
__Prefab
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Editor internal, do not use.")]
public GameObject __Prefab { set; }
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Editor internal, do not use.")]
public GameObject __Prefab { set; }