Table of Contents

Class MeshDataFromMesh

Namespace
Gamelogic.Grids2
Assembly
Gamelogic.Grids2.dll

Uses a mesh for an actual cell to generate full mesh data for a grid.

[CreateAssetMenu(fileName = "MeshData", menuName = "Grids/MeshData/From Mesh")]
[Version(2, 3, 0)]
public class MeshDataFromMesh : MeshData
Inheritance
MeshDataFromMesh
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Remarks

This class is suitable for uniform grids with complicated cells.

Fields

mesh

The mesh to use for a cell.

scale

The scaling factor to apply to the mesh to get it to "standard" scale. Standard scale for 1 square cell is 1 by 1 unit. If your mesh is 2by2 units, you can use a scale of 0.5 to get correct results.

Methods

GetNormals(IExplicitShape<GridPoint2>, GridMap<GridPoint2>, bool)

Gets the normals for the given shape.

GetNormals(IExplicitShape<GridPoint3>, GridMap<GridPoint3>, bool)

Gets the normals for the given shape.

GetNormals(IExplicitShape<int>, GridMap<int>, bool)

Gets the normals for the given shape.

GetTriangles(IExplicitShape<GridPoint2>, bool, bool)

Gets a list of triangle indices for the given shape.

GetTriangles(IExplicitShape<GridPoint3>, bool, bool)

Gets a list of triangle indices for the given shape.

GetTriangles(IExplicitShape<int>, bool, bool)

Gets a list of triangle indices for the given shape.

GetUVs(IExplicitShape<GridPoint2>)

Gets the UVs for the given shape.

GetUVs(IExplicitShape<GridPoint3>)

Gets the UVs for the given shape.

GetUVs(IExplicitShape<int>)

Gets the UVs for the given shape.

GetVertices(IExplicitShape<GridPoint2>, GridMap<GridPoint2>)

Gets a list of vertices of a mesh for the given shape.

GetVertices(IExplicitShape<GridPoint3>, GridMap<GridPoint3>)

Gets a list of vertices of a mesh for the given shape.

GetVertices(IExplicitShape<int>, GridMap<int>)

Gets a list of vertices of a mesh for the given shape.