Class MeshDataFromMesh
Uses a mesh for an actual cell to generate full mesh data for a grid.
[CreateAssetMenu(fileName = "MeshData", menuName = "Grids/MeshData/From Mesh")]
[Version(2, 3, 0)]
public class MeshDataFromMesh : MeshData
- Inheritance
-
MeshDataFromMesh
- Inherited Members
-
Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
Remarks
This class is suitable for uniform grids with complicated cells.
Fields
- mesh
The mesh to use for a cell.
- scale
The scaling factor to apply to the mesh to get it to "standard" scale. Standard scale for 1 square cell is 1 by 1 unit. If your mesh is 2by2 units, you can use a scale of 0.5 to get correct results.
Methods
- GetNormals(IExplicitShape<GridPoint2>, GridMap<GridPoint2>, bool)
Gets the normals for the given shape.
- GetNormals(IExplicitShape<GridPoint3>, GridMap<GridPoint3>, bool)
Gets the normals for the given shape.
- GetNormals(IExplicitShape<int>, GridMap<int>, bool)
Gets the normals for the given shape.
- GetTriangles(IExplicitShape<GridPoint2>, bool, bool)
Gets a list of triangle indices for the given shape.
- GetTriangles(IExplicitShape<GridPoint3>, bool, bool)
Gets a list of triangle indices for the given shape.
- GetTriangles(IExplicitShape<int>, bool, bool)
Gets a list of triangle indices for the given shape.
- GetUVs(IExplicitShape<GridPoint2>)
Gets the UVs for the given shape.
- GetUVs(IExplicitShape<GridPoint3>)
Gets the UVs for the given shape.
- GetUVs(IExplicitShape<int>)
Gets the UVs for the given shape.
- GetVertices(IExplicitShape<GridPoint2>, GridMap<GridPoint2>)
Gets a list of vertices of a mesh for the given shape.
- GetVertices(IExplicitShape<GridPoint3>, GridMap<GridPoint3>)
Gets a list of vertices of a mesh for the given shape.
- GetVertices(IExplicitShape<int>, GridMap<int>)
Gets a list of vertices of a mesh for the given shape.