Table of Contents

Method Twirl

Namespace
Gamelogic.Grids2
Assembly
Gamelogic.Grids2.dll

Twirl(float)

A non-uniform rotation that proportional to the distance of a point from the center.

public static IMap<Vector3, Vector3> Twirl(float anglePerRadius)

Parameters

anglePerRadius float

How much a point should be rotated is this value times the distance of a point from the origin.

Returns

IMap<Vector3, Vector3>