Class ProjectSpaceMapNode<TInput, TOutput>
A node where each input item is processed ("projected to output") independently.
public class ProjectSpaceMapNode<TInput, TOutput> : SpaceMapNode<TInput, TOutput>
Type Parameters
TInput
The type of the t input.
TOutput
The type of the t output.
- Inheritance
-
SpaceMapNode<TOutput>SpaceMapNode<TInput, TOutput>ProjectSpaceMapNode<TInput, TOutput>
- Derived
- Inherited Members
-
Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
Remarks
Derived nodes should override the Transform
method to specify how to process inputs.
The output is the list of inputs transformed using this function.
Methods
- Execute(IEnumerable<IMap<Vector3, TInput>>)
Calculates a list of output from a given list of input.
- Transform(IMap<Vector3, TInput>)
Transforms the specified input to a corresponding output item.
See Also
SpaceMapNode<TInput, TOutput>