Table of Contents

Class PrimitiveSpaceMapNode<T>

Namespace
Gamelogic.Grids2.Graph
Assembly
Gamelogic.Grids2.dll

A node that has no input and creates a single object of the given type.

public class PrimitiveSpaceMapNode<T> : SpaceMapNode<None, T>

Type Parameters

T

The type of objects to create.

Inheritance
PrimitiveSpaceMapNode<T>
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Methods

Execute(IEnumerable<IMap<Vector3, None>>)

Calculates a list of output from a given list of input.

Generate()

Generates an object of the given type.

See Also

SpaceMapNode<TInput, TOutput>