Table of Contents

Class MeshGridBehaviour<TPoint>

Namespace
Gamelogic.Grids
Assembly
Assembly-CSharp.dll

Attach this component to Mesh Grid Builders to change the grid's behaviour.

[Version(1, 14, 0)]
public class MeshGridBehaviour<TPoint> : GridBehaviour<TPoint> where TPoint : IGridPoint<TPoint>

Type Parameters

TPoint

The point type of the grid.

Inheritance
MeshGridBehaviour<TPoint>
Derived
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Methods

CreateCell(TPoint)

public virtual MeshCell CreateCell(TPoint point)

Parameters

point TPoint

Returns

MeshCell