Table of Contents

Interface IVectorGrid<TCell, TPoint, TBasePoint>

Namespace
Gamelogic.Grids
Assembly
Assembly-CSharp.dll

IVectorGrids are build on (spliced) vector points. They are regular and uniform.

[Version(1, 0, 0)]
public interface IVectorGrid<TCell, TPoint, TBasePoint> : IGrid<TCell, TPoint>, IGrid<TPoint>, IGridSpace<TPoint>, IEnumerable<TPoint>, IEnumerable where TPoint : ISplicedVectorPoint<TPoint, TBasePoint>, IGridPoint<TPoint> where TBasePoint : IVectorPoint<TBasePoint>, IGridPoint<TBasePoint>

Type Parameters

TCell
TPoint
TBasePoint
Inherited Members
Extension Methods

Methods

GetNeighborDirections(int)

IEnumerable<TPoint> GetNeighborDirections(int cellIndex)

Parameters

cellIndex int

Returns

IEnumerable<TPoint>