Table of Contents

Class SpriteCellEditor

Namespace
Gamelogic.Grids.Editor.Internal
Assembly
Assembly-CSharp-Editor.dll
[CustomEditor(typeof(SpriteCell), false)]
[CanEditMultipleObjects]
public class SpriteCellEditor : GLEditor<SpriteCell>
Inheritance
SpriteCellEditor
Inherited Members
Editor.CreateEditorWithContext(Object[], Object)
Editor.CreateEditor(Object)
Editor.CreateEditor(Object[])
Editor.ShouldHideOpenButton()
Editor.GetPreviewTitle()
Editor.GetInfoString()
Editor.UseDefaultMargins()
Editor.Initialize(Object[])
Editor.target
Editor.targets
Editor.serializedObject
Editor.finishedDefaultHeaderGUI
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Methods

OnInspectorGUI()

Implement this function to make a custom inspector.

public override void OnInspectorGUI()