Class SpriteCellEditor
[CustomEditor(typeof(SpriteCell), false)]
[CanEditMultipleObjects]
public class SpriteCellEditor : GLEditor<SpriteCell>
- Inheritance
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SpriteCellEditor
- Inherited Members
-
Editor.CreateEditorWithContext(Object[], Object)Editor.CreateEditor(Object)Editor.CreateEditor(Object[])Editor.ShouldHideOpenButton()Editor.GetPreviewTitle()Editor.GetInfoString()Editor.UseDefaultMargins()Editor.Initialize(Object[])Editor.targetEditor.targetsEditor.serializedObjectEditor.finishedDefaultHeaderGUIObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Methods
OnInspectorGUI()
Implement this function to make a custom inspector.
public override void OnInspectorGUI()