Table of Contents

Class CustomMap3DBuilder

Namespace
Gamelogic.Grids
Assembly
Assembly-CSharp.dll

Base class for 3D grid builders using a custom map.

[Version(1, 14, 0)]
public class CustomMap3DBuilder : GLMonoBehaviour
Inheritance
CustomMap3DBuilder
Derived
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Methods

CreateMap<TPoint>()

Creates a new IMap3D for the given point type.

public virtual IMap3D<TPoint> CreateMap<TPoint>() where TPoint : IGridPoint<TPoint>

Returns

IMap3D<TPoint>

Type Parameters

TPoint

CreateMeshMap<TPoint>()

Creates a new IMap3D for the given point type.

public virtual IMeshMap<TPoint> CreateMeshMap<TPoint>() where TPoint : IGridPoint<TPoint>

Returns

IMeshMap<TPoint>

Type Parameters

TPoint

See Also