Class CustomMap3DBuilder
Base class for 3D grid builders using a custom map.
[Version(1, 14, 0)]
public class CustomMap3DBuilder : GLMonoBehaviour
- Inheritance
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CustomMap3DBuilder
- Derived
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Methods
CreateMap<TPoint>()
Creates a new IMap3D for the given point type.
public virtual IMap3D<TPoint> CreateMap<TPoint>() where TPoint : IGridPoint<TPoint>
Returns
- IMap3D<TPoint>
Type Parameters
TPoint
CreateMeshMap<TPoint>()
Creates a new IMap3D for the given point type.
public virtual IMeshMap<TPoint> CreateMeshMap<TPoint>() where TPoint : IGridPoint<TPoint>
Returns
- IMeshMap<TPoint>
Type Parameters
TPoint