Class CustomGridBuilder
Inherit from this class to implement custom grid shapes.
This class should return a grid.To have the grid builder used this grid, you should set the Shape to Custom in the editor, and attached this script to the same game object as the grid builder.
[Version(1, 8, 0)]
public abstract class CustomGridBuilder : GLMonoBehaviour
- Inheritance
-
CustomGridBuilder
- Derived
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Methods
MakeGrid<TCell, TPoint>()
public virtual IGrid<TCell, TPoint> MakeGrid<TCell, TPoint>() where TPoint : IGridPoint<TPoint>
Returns
- IGrid<TCell, TPoint>
Type Parameters
TCell
TPoint
Remarks
Check the type; if it is "your" type, return the grid. Otherwise return null.