Table of Contents

Class SingletonPrefabSpawner<T>

Namespace
Gamelogic.Extensions
Assembly
Assembly-CSharp.dll
[Version(2, 6, 0)]
public class SingletonPrefabSpawner<T> : GLMonoBehaviour where T : MonoBehaviour

Type Parameters

T
Inheritance
SingletonPrefabSpawner<T>
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Methods

Awake()

public void Awake()