Class AnimationTest
- Namespace
- Gamelogic.Extensions.Examples.StateMachine
- Assembly
- Assembly-CSharp.dll
public class AnimationTest : GLMonoBehaviour
- Inheritance
-
AnimationTest
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Fields
curve
public AnimationCurve[] curve
Field Value
t1
public Transform t1
Field Value
t2
public Transform t2
Field Value
Methods
Hide()
public void Hide()
ShowT1()
public void ShowT1()
ShowT2()
public void ShowT2()
Start()
public void Start()