Class GeneratorsMain
- Namespace
- Gamelogic.Extensions.Examples
- Assembly
- Assembly-CSharp.dll
public class GeneratorsMain : GLMonoBehaviour
- Inheritance
-
GeneratorsMain
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Methods
OnNextButtonClicked()
public void OnNextButtonClicked()
SelectGenerator(int)
public void SelectGenerator(int index)
Parameters
index
int
Start()
public void Start()