Table of Contents

Class ClockExampleMain

Namespace
Gamelogic.Extensions.Examples
Assembly
Assembly-CSharp.dll
public class ClockExampleMain : GLMonoBehaviour
Inheritance
ClockExampleMain
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags
Extension Methods

Fields

ClockExpiredMessage

public const string ClockExpiredMessage = "Clock Expired"

Field Value

string

PauseButtonText

public const string PauseButtonText = "Pause"

Field Value

string

ResetButtonText

public const string ResetButtonText = "Reset"

Field Value

string

UnpauseButtonText

public const string UnpauseButtonText = "Unpause"

Field Value

string

Methods

OnValidate()

public void OnValidate()

ResetClock()

public void ResetClock()

Start()

public void Start()

TogglePause()

public void TogglePause()

Update()

public void Update()