Class ClockExampleMain
- Namespace
- Gamelogic.Extensions.Examples
- Assembly
- Assembly-CSharp.dll
public class ClockExampleMain : GLMonoBehaviour
- Inheritance
-
ClockExampleMain
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Fields
ClockExpiredMessage
public const string ClockExpiredMessage = "Clock Expired"
Field Value
PauseButtonText
public const string PauseButtonText = "Pause"
Field Value
ResetButtonText
public const string ResetButtonText = "Reset"
Field Value
UnpauseButtonText
public const string UnpauseButtonText = "Unpause"
Field Value
Methods
OnValidate()
public void OnValidate()
ResetClock()
public void ResetClock()
Start()
public void Start()
TogglePause()
public void TogglePause()
Update()
public void Update()