Class ButtonListUI
- Namespace
- Gamelogic.Extensions.Examples
- Assembly
- Assembly-CSharp.dll
public class ButtonListUI : GLMonoBehaviour
- Inheritance
-
ButtonListUI
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
- Extension Methods
Methods
Init(IEnumerable<Poison>, Action<Poison>, Color)
public void Init(IEnumerable<Poison> poisons, Action<Poison> onClick, Color color)
Parameters
poisons
IEnumerable<Poison>onClick
Action<Poison>color
Color