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InspectableSplicedVectorPoint Class

This class provides is a mutable class that can be used to construct partial vector points. It is provided for use in Unity's inspector.
Inheritance Hierarchy
SystemObject
  Gamelogic.GridsInspectableSplicedVectorPoint

Namespace:  Gamelogic.Grids
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
[SerializableAttribute]
[VersionAttribute(1, 0, 0)]
public class InspectableSplicedVectorPoint

The InspectableSplicedVectorPoint type exposes the following members.

Constructors
Methods
Fields
  NameDescription
Public fieldindex
Public fieldx
Public fieldy
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Extension Methods
  NameDescription
Public Extension MethodThrowIfNull
Throws a NullReferenceException if the object is null.
(Defined by ObjectExtensions.)
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Examples
Typical usage us this:
[Serializable]
public MyClass
{
    public InspectableVectorPoint playerStart;

    private PointyTriPoint playerPosition;

    public void Start()
    {
        playerPosition = playerStart.GetPointyTriPoint();
    }
}
See Also