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SpriteCellFrameIndex Property

Sets the current sprite by indexing into the list of sprites set up in the inspector.

Namespace:  Gamelogic.Grids
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public int FrameIndex { get; set; }

Property Value

Type: Int32
See Also