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TileCellCenter Property

The visual center of a cell. This is useful for cells that do not have their actual pivot at the "expected" place, such as mesh tile cells in polar grids.

Namespace:  Gamelogic.Grids
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public Vector3 Center { get; }

Property Value

Type: Vector3
See Also