 | SplicedMapTBasePoint Class |
A one-way map that can be used to make maps for arbitrary spliced grids, where each point is mapped to
the base point location, plus an offset, where each index has a different offset.
For example, if the spliced grid is a diamond grid, with each cell spliced into a top and bottom
triangle, then the two offsets will be above and below the origin (for example, (0, 1) and(0, -1)).
Inheritance Hierarchy
Namespace:
Gamelogic.Grids
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax[VersionAttribute(1, 8, 0)]
public class SplicedMap<TBasePoint> : IGridToWorldMap<SplicedPoint<TBasePoint>>
where TBasePoint : Object, IGridPoint<TBasePoint>
Type Parameters
- TBasePoint
The SplicedMapTBasePoint type exposes the following members.
Constructors
Properties
Methods
Extension Methods
See Also