Gamelogic Grids 1 Documentation [Deprecated]
Gamelogic Grids 1 Documentation [Deprecated]
Gamelogic.Grids
__CompilerHintsGL Class
__CompilerHintsGL Methods
__CompilerHint__Cairo__MeshTileCell Method
__CompilerHint__Cairo__SpriteCell Method
__CompilerHint__Cairo__TileCell Method
__CompilerHint__Cairo__UVCell Method
__CompilerHint__Diamond__MeshTileCell Method
__CompilerHint__Diamond__SpriteCell Method
__CompilerHint__Diamond__TileCell Method
__CompilerHint__Diamond__UVCell Method
__CompilerHint__FlatHex__MeshTileCell Method
__CompilerHint__FlatHex__SpriteCell Method
__CompilerHint__FlatHex__TileCell Method
__CompilerHint__FlatHex__UVCell Method
__CompilerHint__FlatRhomb__MeshTileCell Method
__CompilerHint__FlatRhomb__SpriteCell Method
__CompilerHint__FlatRhomb__TileCell Method
__CompilerHint__FlatRhomb__UVCell Method
__CompilerHint__FlatTri__MeshTileCell Method
__CompilerHint__FlatTri__SpriteCell Method
__CompilerHint__FlatTri__TileCell Method
__CompilerHint__FlatTri__UVCell Method
__CompilerHint__PointyHex__MeshTileCell Method
__CompilerHint__PointyHex__SpriteCell Method
__CompilerHint__PointyHex__TileCell Method
__CompilerHint__PointyHex__UVCell Method
__CompilerHint__PointyRhomb__MeshTileCell Method
__CompilerHint__PointyRhomb__SpriteCell Method
__CompilerHint__PointyRhomb__TileCell Method
__CompilerHint__PointyRhomb__UVCell Method
__CompilerHint__PointyTri__MeshTileCell Method
__CompilerHint__PointyTri__SpriteCell Method
__CompilerHint__PointyTri__TileCell Method
__CompilerHint__PointyTri__UVCell Method
__CompilerHint__Rect__MeshTileCell Method
__CompilerHint__Rect__SpriteCell Method
__CompilerHint__Rect__TileCell Method
__CompilerHint__Rect__UVCell Method
__CompilerHint1__Diamond__MeshTileCell Method
__CompilerHint1__Diamond__SpriteCell Method
__CompilerHint1__Diamond__TileCell Method
__CompilerHint1__Diamond__UVCell Method
__CompilerHint1__FlatHex__MeshTileCell Method
__CompilerHint1__FlatHex__SpriteCell Method
__CompilerHint1__FlatHex__TileCell Method
__CompilerHint1__FlatHex__UVCell Method
__CompilerHint1__PointyHex__MeshTileCell Method
__CompilerHint1__PointyHex__SpriteCell Method
__CompilerHint1__PointyHex__TileCell Method
__CompilerHint1__PointyHex__UVCell Method
__CompilerHint1__Rect__MeshTileCell Method
__CompilerHint1__Rect__SpriteCell Method
__CompilerHint1__Rect__TileCell Method
__CompilerHint1__Rect__UVCell Method
__CompilerHint2__Diamond__MeshTileCell Method
__CompilerHint2__Diamond__SpriteCell Method
__CompilerHint2__Diamond__TileCell Method
__CompilerHint2__Diamond__UVCell Method
__CompilerHint2__FlatHex__MeshTileCell Method
__CompilerHint2__FlatHex__SpriteCell Method
__CompilerHint2__FlatHex__TileCell Method
__CompilerHint2__FlatHex__UVCell Method
__CompilerHint2__PointyHex__MeshTileCell Method
__CompilerHint2__PointyHex__SpriteCell Method
__CompilerHint2__PointyHex__TileCell Method
__CompilerHint2__PointyHex__UVCell Method
__CompilerHint2__Rect__MeshTileCell Method
__CompilerHint2__Rect__SpriteCell Method
__CompilerHint2__Rect__TileCell Method
__CompilerHint2__Rect__UVCell Method
CallAll__ Method
__CompilerHintsGL
__CompilerHint__Rect__SpriteCell Method
Namespace:
Gamelogic.Grids
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
Copy
public
static
bool
__CompilerHint__Rect__SpriteCell
()
Return Value
Type:
Boolean
See Also
Reference
__CompilerHintsGL Class
Gamelogic.Grids Namespace