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RectGridTCellGetPrincipleNeighborDirections Method

Returns the neighbors so that no two are in the same line. For example, if East is among them, then West won't be.

Namespace:  Gamelogic.Grids
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public IEnumerable<RectPoint> GetPrincipleNeighborDirections()

Return Value

Type: IEnumerableRectPoint

Implements

IEvenGridTCell, TPoint, TBasePointGetPrincipleNeighborDirections
See Also