GridBuilderTPoint Properties | 
The GridBuilderTPoint generic type exposes the following members.
| Name | Description | |
|---|---|---|
| animation |  Obsolete.  The Animation attached to this GameObject. (Null if there is none attached).  | |
| audio |  Obsolete.  The AudioSource attached to this GameObject. (Null if there is none attached).  | |
| camera |  Obsolete.  The Camera attached to this GameObject. (Null if there is none attached).  | |
| collider |  Obsolete.  The Collider attached to this GameObject. (Null if there is none attached).  | |
| collider2D |  Obsolete.  The Collider2D component attached to the object.  | |
| constantForce |  Obsolete.  The ConstantForce attached to this GameObject. (Null if there is none attached).  | |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not.  | |
| gameObject | The game object this component is attached to. A component is always attached to a game object.  | |
| guiElement | Obsolete. (Inherited from Component.) | |
| guiText |  Obsolete.  The GUIText attached to this GameObject. (Null if there is none attached).  | |
| guiTexture |  Obsolete.  The GUITexture attached to this GameObject (Read Only). (null if there is none attached).  | |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user?  | |
| hingeJoint |  Obsolete.  The HingeJoint attached to this GameObject. (Null if there is none attached).  | |
| isActiveAndEnabled | Has the Behaviour had enabled called.  | |
| light |  Obsolete.  The Light attached to this GameObject. (Null if there is none attached).  | |
| MousePosition | ||
| name | The name of the object.  | |
| networkView |  Obsolete.  The NetworkView attached to this GameObject (Read Only). (null if there is none attached).  | |
| particleEmitter |  Obsolete.  The ParticleEmitter attached to this GameObject. (Null if there is none attached).  | |
| particleSystem |  Obsolete.  The ParticleSystem attached to this GameObject. (Null if there is none attached).  | |
| renderer |  Obsolete.  The Renderer attached to this GameObject. (Null if there is none attached).  | |
| rigidbody |  Obsolete.  The Rigidbody attached to this GameObject. (Null if there is none attached).  | |
| rigidbody2D |  Obsolete.  The Rigidbody2D that is attached to the Component's GameObject.  | |
| runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor).  | |
| tag | The tag of this game object.  | |
| transform | The Transform attached to this GameObject.  | |
| useGUILayout | Disabling this lets you skip the GUI layout phase.  |