LSystemTSymbol Class |
Namespace: Gamelogic.Extensions.Algorithms
[VersionAttribute(1, 4, 1)] public class LSystem<TSymbol>
The LSystemTSymbol type exposes the following members.
| Name | Description | |
|---|---|---|
| LSystemTSymbol |
Creates a new empty LSystem.
| |
| LSystemTSymbol(IEqualityComparerTSymbol) |
Constructs a new empty L-System that will use the given comparer to compare symbols.
|
| Name | Description | |
|---|---|---|
| AddRewriteRule |
Adds a new rewrite rule to the system.
| |
| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| GetHashCode | (Inherited from Object.) | |
| GetType | (Inherited from Object.) | |
| MemberwiseClone | (Inherited from Object.) | |
| Rewrite(IEnumerableTSymbol) |
Rewrites a string using the rewrite rules.
| |
| Rewrite(IEnumerableTSymbol, Int32) |
Performs a rewrite on a string using the rewrite rules n times.
| |
| ToString | (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| ThrowIfNull |
Throws a NullReferenceException if the object is null.
(Defined by ObjectExtensions.) |