__CompilerHints Class |
Namespace: Gamelogic.Grids
[VersionAttribute(1, 6, 0)] public static class __CompilerHints
The __CompilerHints type exposes the following members.
| Name | Description | |
|---|---|---|
| __CompilerHint__Cairo |
Call this method if you use a CairoGrid.
Replace the type __CellType to whatever type you have in your grid.
You can call the method anywhere in your code.
if(!__CompilerHint__Cairo()) return; | |
| __CompilerHint__Diamond | ||
| __CompilerHint__FlatHex | ||
| __CompilerHint__FlatRhomb |
Call this method if you use a FlatRhombGrid.
Replace the type __CellType to whatever type you have in your grid.
You can call the method anywhere in your code.
if(!__CompilerHint__FlatRhomb()) return; | |
| __CompilerHint__FlatTri |
Call this method if you use a FlatTriGrid.
Replace the type __CellType to whatever type you have in your grid.
You can call the method anywhere in your code.
if(!__CompilerHint__FlatTri()) return; | |
| __CompilerHint__PointyHex | ||
| __CompilerHint__PointyRhomb |
Call this method if you use a PointyRhombGrid.
Replace the type __CellType to whatever type you have in your grid.
You can call the method anywhere in your code.
if(!__CompilerHint__PointyRhomb()) return; | |
| __CompilerHint__PointyTri |
Call this method if you use a PointyTriGrid.
Replace the type __CellType to whatever type you have in your grid.
You can call the method anywhere in your code.
if(!__CompilerHint__PointyTri()) return; | |
| __CompilerHint__Rect | ||
| __CompilerHint1__Diamond |
Call this method if you use a DiamondGrid.
Replace the type __CellType to whatever type you have in your grid.
You can call the method anywhere in your code.
if(!__CompilerHint__Diamond()) return; | |
| __CompilerHint1__FlatHex |
Call this method if you use a FlatHexGrid.
Replace the type __CellType to whatever type you have in your grid.
You can call the method anywhere in your code.
if(!__CompilerHint__FlatHex()) return; | |
| __CompilerHint1__PointyHex |
Call this method if you use a PointyHexGrid.
Replace the type __CellType to whatever type you have in your grid.
You can call the method anywhere in your code.
if(!__CompilerHint__PointyHex()) return; | |
| __CompilerHint1__Rect |
Call this method if you use a RectGrid.
Replace the type __CellType to whatever type you have in your grid.
You can call the method anywhere in your code.
if(!__CompilerHint__Rect()) return; | |
| __CompilerHint2__Diamond | ||
| __CompilerHint2__FlatHex | ||
| __CompilerHint2__PointyHex | ||
| __CompilerHint2__Rect |