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MeshCell Class

A cell that can be used in mesh grids. It contains information about the texture to use, and can be extended to contain other cell information.
Inheritance Hierarchy
SystemObject
  Gamelogic.GridsMeshCell

Namespace:  Gamelogic.Grids
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
[ExperimentalAttribute]
[VersionAttribute(1, 14, 0)]
public class MeshCell

The MeshCell type exposes the following members.

Constructors
  NameDescription
Public methodMeshCell
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Methods
  NameDescription
Public methodEquals (Inherited from Object.)
Protected methodFinalize (Inherited from Object.)
Public methodGetHashCode (Inherited from Object.)
Public methodGetTextureIndex
Public methodGetType (Inherited from Object.)
Protected methodMemberwiseClone (Inherited from Object.)
Public methodToString (Inherited from Object.)
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Extension Methods
  NameDescription
Public Extension MethodThrowIfNull
Throws a NullReferenceException if the object is null.
(Defined by ObjectExtensions.)
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See Also