 | IResponseCurveTItem Property |
If the input is below the inputMin given in the constructor,
the output is clamped to the first output sample.
If the input is above the inputMax given in the constructor,
the output is clamped to the last output sample.
Otherwise an index is calculated, and the output is interpolated
between outputSample[index] and outputSample[index + 1].
Namespace:
Gamelogic.Extensions.Algorithms
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
SyntaxT this[
float input
] { get; }Parameters
- input
- Type: SystemSingle
The input for which output is sought.
Property Value
Type:
T
See Also