ScreenshotTaker Class |
Namespace: Gamelogic.Extensions
[HelpURLAttribute("http://gamelogic.co.za/documentation/extensions/?topic=html/T-Gamelogic.Extensions.ScreenshotTaker.htm")] [AddComponentMenu("Gamelogic/Extensions/ScreenshotTaker")] [ExecuteInEditMode] public sealed class ScreenshotTaker : Singleton<ScreenshotTaker>
The ScreenshotTaker type exposes the following members.
| Name | Description | |
|---|---|---|
| ScreenshotTaker |
| Name | Description | |
|---|---|---|
| animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
| audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
| camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
| collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
| collider2D | Obsolete. The Collider2D component attached to the object. | |
| constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
| gameObject | The game object this component is attached to. A component is always attached to a game object. | |
| guiElement | Obsolete. (Inherited from Component.) | |
| guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
| guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
| hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
| isActiveAndEnabled | Has the Behaviour had enabled called. | |
| light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
| name | The name of the object. | |
| networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
| particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
| particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
| renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
| rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
| rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
| runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
| tag | The tag of this game object. | |
| transform | The Transform attached to this GameObject. | |
| useGUILayout | Disabling this lets you skip the GUI layout phase. |
| Name | Description | |
|---|---|---|
| BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. | |
| CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. | |
| CompareTag | Is this game object tagged with tag ? | |
| Equals | (Inherited from Object.) | |
| GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. | |
| GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. | |
| GetComponent``1 | (Inherited from Component.) | |
| GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. | |
| GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
| GetComponentInChildren``1 | (Inherited from Component.) | |
| GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. | |
| GetComponentInParent``1 | (Inherited from Component.) | |
| GetComponents(Type) | Returns all components of Type type in the GameObject. | |
| GetComponents(Type, ListComponent) | (Inherited from Component.) | |
| GetComponents``1 | (Inherited from Component.) | |
| GetComponents``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. | |
| GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. | |
| GetComponentsInChildren``1 | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetComponentsInParent(Type) | (Inherited from Component.) | |
| GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. | |
| GetComponentsInParent``1 | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetHashCode | (Inherited from Object.) | |
| GetInstanceID | Returns the instance id of the object. | |
| GetType | (Inherited from Object.) | |
| Invoke(Action, Single) | (Inherited from GLMonoBehaviour.) | |
| Invoke(String, Single) | Invokes the method methodName in time seconds. | |
| InvokeRepeating(Action, IGeneratorSingle) | (Inherited from GLMonoBehaviour.) | |
| InvokeRepeating(Action, Single, Single) | (Inherited from GLMonoBehaviour.) | |
| InvokeRepeating(String, Single, Single) | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. | |
| IsInvoking | Is any invoke pending on this MonoBehaviour? | |
| IsInvoking(String) | Is any invoke on methodName pending? | |
| SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| Start | ||
| StartCoroutine(IEnumerator) | Starts a coroutine. | |
| StartCoroutine(String) | Starts a coroutine named methodName. | |
| StartCoroutine(String, Object) | Starts a coroutine named methodName. | |
| StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
| StopAllCoroutines | Stops all coroutines running on this behaviour. | |
| StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| StopCoroutine(Coroutine) | (Inherited from MonoBehaviour.) | |
| Take | ||
| TakeClean | ||
| ToString | Returns the name of the game object. | |
| TweenT(T, T, Single, FuncT, T, Single, T, ActionT) | (Inherited from GLMonoBehaviour.) | |
| TweenT(T, T, Single, FuncT, T, Single, T, ActionT, FuncSingle) | (Inherited from GLMonoBehaviour.) | |
| Update |
| Name | Description | |
|---|---|---|
| __messageText | (Inherited from GLMonoBehaviour.) |
| Name | Description | |
|---|---|---|
| CancelInvoke |
Cancels the action if it was scheduled.
(Defined by MonoBehaviourExtensions.) | |
| FindChild(String) | Overloaded. (Defined by MonoBehaviourExtensions.) | |
| FindChild(String, Boolean) | Overloaded. (Defined by MonoBehaviourExtensions.) | |
| GetComponentInChildrenAlwaysT |
Finds a component of the type T in on the same object, or on a child down the hierarchy. This method also works
in the editor and when the game object is inactive.
(Defined by MonoBehaviourExtensions.) | |
| GetComponentsInChildrenAlwaysT |
Finds all components of the type T on the same object and on a children down the hierarchy. This method also works
in the editor and when the game object is inactive.
(Defined by MonoBehaviourExtensions.) | |
| GetInterfaceComponentTInterface |
Gets an attached component that implements the interface of the type parameter.
(Defined by MonoBehaviourExtensions.) | |
| GetRequiredComponentT |
Gets a component of the given type, or fail if no such component is attached to the given component.
(Defined by MonoBehaviourExtensions.) | |
| GetRequiredComponentInChildrenT | (Defined by MonoBehaviourExtensions.) | |
| Invoke |
Invokes the given action after the given amount of time.
(Defined by MonoBehaviourExtensions.) | |
| InvokeRepeating(Action, IGeneratorSingle) | Overloaded.
Invokes the given action after the given amount of time, and repeats the
action after every repeatTime seconds.
(Defined by MonoBehaviourExtensions.) | |
| InvokeRepeating(Action, Single, Single) | Overloaded.
Invokes the given action after the given amount of time, and repeats the
action after every repeatTime seconds.
(Defined by MonoBehaviourExtensions.) | |
| IsInvoking |
Returns whether an invoke is pending on an action.
(Defined by MonoBehaviourExtensions.) | |
| ThrowIfNull |
Throws a NullReferenceException if the object is null.
(Defined by ObjectExtensions.) | |
| TweenT(T, T, Single, FuncT, T, Single, T, ActionT) | Overloaded. (Defined by MonoBehaviourExtensions.) | |
| TweenT(T, T, Single, FuncT, T, Single, T, ActionT, FuncSingle) | Overloaded. (Defined by MonoBehaviourExtensions.) |