Working with the Procedural Palette Generator
The Procedural Palette Generator component is for generating simple palettes using a variety of algorithms. For more control over the generation of colors, you can use the node editor instead (see Using the Node Editor).
To use the Procedural Palette Generator,
- Create an empty object in your scene. Add a component, select scripts, and choose Palette Generator.
- Inside the Palette Generate component, you can select the algorithm that you want to use.
The generator only generates the colors – it is up to you to to link it to your scene. The examples we provide should give you a good starting points for doing this.
For details on the algorithms, see Algorithm Reference.