Enum ColorGenerationAlgorithm
Algorithms for generating colors.
[Version(1, 0, 0)]
[Serializable]
public enum ColorGenerationAlgorithm
Fields
[Version(2, 1, 0)] AffineCircle = 12Generates colors by sampling colors from an affine circle in the color cube.
Gradient = 2Generates colors by selecting colors from a gradient.
Harmony = 9Generates colors by generating colors that are harmonious with a base color.
RandomHue = 5Generates colors by setting the hue of a base color randomly.
RandomLuminance = 7Generates colors by setting the luminance of a base color randomly.
RandomMix = 4Generates colors by mixing two or three colors in random proportions.
RandomOffset = 3Generates colors by adding a random offset to a base color.
RandomSaturation = 6Generates colors by setting the saturation of a base color randomly.
RandomSaturationLuminance = 8Generates colors by setting the saturation and luminance of a base color randomly.
RandomWalk = 1Generates colors by walking randomly from a start color in the color space.
Shades = 11Generates colors by generating shades of a base color.
Tints = 10Generates colors by generating tints of a base color.
Uniform = 0Generates colors randomly, choosing channel values uniformly.
Remarks
This class is useful for simple scenarios. However, in general, using a color graph is more flexible and powerful. See Using the node editor on how to do this.