Table of Contents

Class TileGridBuilder

Namespace
Gamelogic.Grids2
Assembly
Gamelogic.Grids2.dll

A builder that uses separate objects for each cell of a grid.

[AddComponentMenu("Gamelogic/Grids 2/Tile Grid Builder")]
public class TileGridBuilder : GridBuilder<TileCell>
Inheritance
TileGridBuilder
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Properties

Prefab
__Prefab

Methods

Create(SpaceMapGraph, Shape2Graph, RoundType)
MakeCells<TPoint>(IGrid<TPoint, TileCell>, GridMap<TPoint>)

See Also

GridBuilder<TCell>