Table of Contents

Class PointyHexPoint

Namespace
Gamelogic.Grids2
Assembly
Assembly-CSharp.dll

Provides constants and methods for working with points in pointy hex grids.

public static class PointyHexPoint
Inheritance
PointyHexPoint
Inherited Members

Fields

Directions

The list of the six cardinal directions of a hex grid, two directions for each axis.

East

The grid point to the east of the origin, that is, the point (1, 0).

NorthEast

The grid point to the north-east of the origin, that is, the point (0, 1).

NorthWest

The grid point to the north-west of the origin, that is, the point (-1, 1).

OrthogonalLines

A list of the three cardinal lines of a hex grid, that is, the axes.

RawSpaceMapTransform

The raw space map transform for hex grids. This should be used with a scale matrix with values (width, height, 1) to get cells with the desired with and height.

SouthEast

The grid point to the south-east of the origin, that is, the point (1, -1).

SouthWest

The grid point to the south-west of the origin, that is, the point (0, -1).

SpaceMapTransform

The default space map transform for hex grids. This should be used with a uniform scale matrix (with the value of the cell width) to get a regular hex grid.

Sqrt3

The square root of 3, which is often used in raw math calculations involving hex grids.

West

The grid point to the west of the origin, that is, the point (-1, 0).

Methods

DownTriPseudoNorm(GridPoint2)

Returns the down-triangle pseudonorm of the given point.

DownTriPseudoNorm(Vector2)

Returns the down-triangle pseudonorm of the given point.

EuclideanNorm(GridPoint2)

Returns the Euclidean norm of this point, treating it as lying in a (normalized) hex grid.

EuclideanNorm(Vector2)

Returns the Euclidean norm of this point, treating it as lying in a (normalized) hex grid.

GetOrthogonalNeighbors(GridPoint2)

Gets the "orthogonal" neighbors for the given point, that is, the six neighbors in the cardinal directions.

GetSpiralIterator(IImplicitShape<GridPoint2>, GridPoint2, int)

Get's an enumerable of shape points in a spiral outwards from a given point, assuming the points are coordinates of a hex grid.

HexNorm(GridPoint2)

Returns the hex norm of a point, defined by how many edges you have to cross in a hex grid moving from the origin to the point.

HexNorm(Vector2)

Returns the hex norm of a point, defined by how many edges you have to cross in a hex grid moving from the origin to the point.

ManhattanNorm(GridPoint2)

Returns the Hex-Manhattan norm of a point, defined by how many edges you have to cross in a hex grid moving from the origin to the point.

ManhattanNorm(Vector2)

Returns the Hex-Manhattan norm of a point, defined by how many edges you have to cross in a hex grid moving from the origin to the point.

ReflectAboutX(GridPoint2)

Reflects the given point about the X-axis.

ReflectAboutY(GridPoint2)

Reflects the given point about the Y-axis.

Rotate120(GridPoint2)

Rotates the given point by 120 degrees counter clock-wise.

Rotate120AndReflectAboutY(GridPoint2)
Rotate180(GridPoint2)

Rotates the given point by 180 degrees counter clock-wise.

Rotate180AndReflectAboutY(GridPoint2)
Rotate240(GridPoint2)

Rotates the given point by 240 degrees counter clock-wise.

Rotate240AndReflectAboutY(GridPoint2)
Rotate300(GridPoint2)

Rotates the given point by 300 degrees counter clock-wise.

Rotate300AndReflectAboutY(GridPoint2)
Rotate60(GridPoint2)

Rotates the given point by 60 degrees counter clock-wise.

Rotate60AndReflectAboutY(GridPoint2)
RoundToGridPoint(Vector2)

Rounds a vector to the closest grid point if the points represent a hex grid.

StarNorm(GridPoint2)

Returns the star norm of the point.

StarNorm(Vector2)

Returns the star norm of the point.

UpTriPseudoNorm(GridPoint2)

Returns the up-triangle pseudonorm of the given point.

UpTriPseudoNorm(Vector2)

Returns the up-triangle pseudonorm of the given point.

See Also