Class MeshTileCell
A tile cell that uses a mesh for its visual presentation.
[AddComponentMenu("Gamelogic/Grids 2/Cells/Mesh Tile Cell")]
public sealed class MeshTileCell : TileCell, IColorableCell
- Inheritance
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MeshTileCell
- Implements
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.runInEditModeComponent.GetComponent<T>()Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentsInParent<T>()Component.transformComponent.gameObjectComponent.tagObject.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.nameObject.hideFlags
Properties
- Color
The main color of the tile. This is used to set the color of tiles dynamically.
- SharedMaterial
Gets the shared material used by this cell.
- SharedMesh
Gets the shared mesh used by this cell.