Table of Contents

Class MeshTileCell

Namespace
Gamelogic.Grids2
Assembly
Gamelogic.Grids2.dll

A tile cell that uses a mesh for its visual presentation.

[AddComponentMenu("Gamelogic/Grids 2/Cells/Mesh Tile Cell")]
public sealed class MeshTileCell : TileCell, IColorableCell
Inheritance
MeshTileCell
Implements
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Properties

Color

The main color of the tile. This is used to set the color of tiles dynamically.

SharedMaterial

Gets the shared material used by this cell.

SharedMesh

Gets the shared mesh used by this cell.