Table of Contents

Class MeshStripMeshData

Namespace
Gamelogic.Grids2
Assembly
Gamelogic.Grids2.dll

Creates mesh data from a quad that is subdivided a number of times to make a horizontal strip for each cell.

[CreateAssetMenu(fileName = "MeshData", menuName = "Grids/MeshData/Uniform Strip")]
public class MeshStripMeshData : MeshData
Inheritance
MeshStripMeshData
Inherited Members
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Remarks

This is useful for polar grids (that need more triangles horizontally - transformed along rings - to faithfully produce the curvature, and 1D grids that follow curves.

Fields

bottomLeft
bottomRight
quadCount
topLeft
topRight

Methods

GetNormals(IExplicitShape<GridPoint2>, GridMap<GridPoint2>, bool)

Gets the normals for the given shape.

GetNormals(IExplicitShape<GridPoint3>, GridMap<GridPoint3>, bool)

Gets the normals for the given shape.

GetNormals(IExplicitShape<int>, GridMap<int>, bool)

Gets the normals for the given shape.

GetTriangles(IExplicitShape<GridPoint2>, bool, bool)

Gets a list of triangle indices for the given shape.

GetTriangles(IExplicitShape<GridPoint3>, bool, bool)

Gets a list of triangle indices for the given shape.

GetTriangles(IExplicitShape<int>, bool, bool)

Gets a list of triangle indices for the given shape.

GetUVs(IExplicitShape<GridPoint2>)

Gets the UVs for the given shape.

GetUVs(IExplicitShape<GridPoint3>)

Gets the UVs for the given shape.

GetUVs(IExplicitShape<int>)

Gets the UVs for the given shape.

GetVertices(IExplicitShape<GridPoint2>, GridMap<GridPoint2>)

Gets a list of vertices of a mesh for the given shape.

GetVertices(IExplicitShape<GridPoint3>, GridMap<GridPoint3>)

Gets a list of vertices of a mesh for the given shape.

GetVertices(IExplicitShape<int>, GridMap<int>)

Gets a list of vertices of a mesh for the given shape.