Table of Contents

Class MeshGridBuilder

Namespace
Gamelogic.Grids2
Assembly
Gamelogic.Grids2.dll

A grid builder that uses a single mesh for the entire grid.

[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
[AddComponentMenu("Gamelogic/Grids 2/Mesh Grid Builder")]
public class MeshGridBuilder : GridBuilder<MeshCell>
Inheritance
MeshGridBuilder
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.runInEditMode
Component.GetComponent<T>()
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentsInParent<T>()
Component.transform
Component.gameObject
Component.tag
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.name
Object.hideFlags

Properties

DoubleSided
FlipTriangles
MeshData

Methods

MakeCells<TPoint>(IGrid<TPoint, MeshCell>, GridMap<TPoint>)

See Also