Class GridBuilderUtils
Class that provides utility methods for working with grids.
[Version(2, 0, 0)]
public static class GridBuilderUtils
- Inheritance
-
GridBuilderUtils
- Inherited Members
Properties
- ScreenBounds
The screen bounds as a 3D bounds object that can be used for aligning grids inside the screen.
Methods
- InitMesh(Mesh, IExplicitShape<GridPoint2>, GridMap<GridPoint2>, MeshData, bool, bool)
Assigns the properties (such as vertices and triangles) for a mesh for a shape.
- InitMesh(Mesh, IExplicitShape<GridPoint3>, GridMap<GridPoint3>, MeshData, bool, bool)
Assigns the properties (such as vertices and triangles) for a mesh for a shape.
- InitMesh(Mesh, IExplicitShape<int>, GridMap<int>, MeshData, bool, bool)
Assigns the properties (such as vertices and triangles) for a mesh for a shape.
- InitTileGrid<TPoint, TCell>(IGrid<TPoint, TCell>, GridMap<TPoint>, TCell, GameObject, Action<TPoint, TCell>)
A convenience method to initialize a grid of SpriteCells from code.
- UpdateTileGridOrientations<TPoint, TCell>(IGrid<TPoint, TCell>, GridMap<TPoint>)
Orientates cells according to the map.