Method InitMesh
InitMesh(Mesh, IExplicitShape<int>, GridMap<int>, MeshData, bool, bool)
Assigns the properties (such as vertices and triangles) for a mesh for a shape.
public static void InitMesh(Mesh mesh, IExplicitShape<int> shape, GridMap<int> map, MeshData meshData, bool doubleSided, bool flipTriangles)Parameters
- meshMesh
- The mesh to modify. 
- shapeIExplicitShape<int>
- The logical shape of the resulting mesh (that is, the set of grid points it is meant to represent). 
- mapGridMap<int>
- The map to use for calculating vertex positions. 
- meshDataMeshData
- The mesh data to use to construct the mesh. 
- doubleSidedbool
- Whether the mesh should be double sided. 
- flipTrianglesbool
- Whether triangles should be flipped. 
InitMesh(Mesh, IExplicitShape<GridPoint2>, GridMap<GridPoint2>, MeshData, bool, bool)
Assigns the properties (such as vertices and triangles) for a mesh for a shape.
public static void InitMesh(Mesh mesh, IExplicitShape<GridPoint2> shape, GridMap<GridPoint2> map, MeshData meshData, bool doubleSided, bool flipTriangles)Parameters
- meshMesh
- The mesh to modify. 
- shapeIExplicitShape<GridPoint2>
- The logical shape of the resulting mesh (that is, the set of grid points it is meant to represent). 
- mapGridMap<GridPoint2>
- The map to use for calculating vertex positions. 
- meshDataMeshData
- The mesh data to use to construct the mesh. 
- doubleSidedbool
- Whether the mesh should be double sided. 
- flipTrianglesbool
- Whether triangles should be flipped. 
InitMesh(Mesh, IExplicitShape<GridPoint3>, GridMap<GridPoint3>, MeshData, bool, bool)
Assigns the properties (such as vertices and triangles) for a mesh for a shape.
public static void InitMesh(Mesh mesh, IExplicitShape<GridPoint3> shape, GridMap<GridPoint3> map, MeshData meshData, bool doubleSided, bool flipTriangles)Parameters
- meshMesh
- The mesh to modify. 
- shapeIExplicitShape<GridPoint3>
- The logical shape of the resulting mesh (that is, the set of grid points it is meant to represent). 
- mapGridMap<GridPoint3>
- The map to use for calculating vertex positions. 
- meshDataMeshData
- The mesh data to use to construct the mesh. 
- doubleSidedbool
- Whether the mesh should be double sided. 
- flipTrianglesbool
- Whether triangles should be flipped.