Class ProjectSpaceMapNode<TInput, TOutput>
A node where each input item is processed ("projected to output") independently.
public class ProjectSpaceMapNode<TInput, TOutput> : SpaceMapNode<TInput, TOutput>Type Parameters
- TInput
- The type of the t input. 
- TOutput
- The type of the t output. 
- Inheritance
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      SpaceMapNode<TOutput>SpaceMapNode<TInput, TOutput>ProjectSpaceMapNode<TInput, TOutput>
- Derived
- Inherited Members
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    Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.ToString()Object.hideFlags
Remarks
Derived nodes should override the Transform method to specify how to process inputs.
The output is the list of inputs transformed using this function.
Methods
- Execute(IEnumerable<IMap<Vector3, TInput>>)
- Calculates a list of output from a given list of input. 
- Transform(IMap<Vector3, TInput>)
- Transforms the specified input to a corresponding output item. 
See Also
SpaceMapNode<TInput, TOutput>