Class PrimitiveSpaceMapNode<T>
A node that has no input and creates a single object of the given type.
public class PrimitiveSpaceMapNode<T> : SpaceMapNode<None, T>Type Parameters
- T
- The type of objects to create. 
- Inheritance
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      SpaceMapNode<T>SpaceMapNode<None, T>PrimitiveSpaceMapNode<T>
- Inherited Members
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    Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.ToString()Object.hideFlags
Methods
- Execute(IEnumerable<IMap<Vector3, None>>)
- Calculates a list of output from a given list of input. 
- Generate()
- Generates an object of the given type. 
See Also
SpaceMapNode<TInput, TOutput>