Method AStar
AStar<TPoint>(IGrid<TPoint>, TPoint, TPoint, Func<TPoint, TPoint, float>, Func<TPoint, bool>, Func<TPoint, IEnumerable<TPoint>>, Func<TPoint, TPoint, float>)
Find the shortest path between a start and goal node.
public static IEnumerable<TPoint> AStar<TPoint>(IGrid<TPoint> grid, TPoint start, TPoint goal, Func<TPoint, TPoint, float> heuristicCostEstimate, Func<TPoint, bool> isAccessible, Func<TPoint, IEnumerable<TPoint>> getConnectedPoints, Func<TPoint, TPoint, float> neighborToNeighborCost)Parameters
- gridIGrid<TPoint>
- Grid in which the operation is performed. 
- startTPoint
- Point where the path must start. 
- goalTPoint
- Point where the path must end. 
- heuristicCostEstimateFunc<TPoint, TPoint, float>
- This function is used to calculate the heuristic. 
- isAccessibleFunc<TPoint, bool>
- This function is used to check if a point is accessible within the grid. 
- getConnectedPointsFunc<TPoint, IEnumerable<TPoint>>
- This function is used to get the connected points of a given point. 
- neighborToNeighborCostFunc<TPoint, TPoint, float>
- This function is used to calculate the cost of moving to a given neighbor. 
Returns
- IEnumerable<TPoint>
- The list of nodes on the path in order.If no path is possible, null is returned. 
Type Parameters
- TPoint
Remarks
For detailed documentation on how this method works, see