Class HexPixelateProperties
- Namespace
- Gamelogic.Fx.PostProcessing.Effects
- Assembly
- Gamelogic.Fx.dll
Shader properties for the hex pixelate post-processing effect.
[Serializable]
public sealed class HexPixelateProperties : ShaderProperties
- Inheritance
-
HexPixelateProperties
- Inherited Members
Properties
PixelSize
Size of each hex pixel cell.
public Vector3 PixelSize { get; set; }
Property Value
ShaderName
Gets the name of the shader used by this property set.
public override string ShaderName { get; }
Property Value
Remarks
This name is passed to the internal shader lookup system when the properties are enabled. It should match the full shader path as defined in the shader file.
Methods
SetMaterialProperties(Material)
Applies all shader-related properties to the given material.
public override void SetMaterialProperties(Material effectMaterial)
Parameters
effectMaterialMaterial
Remarks
Subclasses should override this method and set all relevant shader uniforms (for example, floats, vectors, colors, textures, and keywords).