Method Perp
- Namespace
- Gamelogic.Extensions
- Assembly
- Gamelogic.Extensions.dll
Perp(Vector2)
Returns the vector rotated 90 degrees counter-clockwise.
public static Vector2 Perp(this Vector2 vector)
Parameters
vector
Vector2
Returns
Remarks
The returned vector is always perpendicular to the given vector.
The perp dot product can be calculated using this: var perpDotProduct = Vector2.Dot(v1.Perp(), v2);