Table of Contents

Method StartState

Namespace
Gamelogic.Extensions
Assembly
Gamelogic.Extensions.dll

StartState(TStateData, float, Action)

Starts a state, and returns a token that can be used to stop it again.

public IStateToken<TStateData> StartState(TStateData stateData, float maxTime, Action onTimeOut)

Parameters

stateData TStateData

Custom state data. This is useful in cases where all the active states needs to be examined. For example, this data can be used to identify states externally.

maxTime float

The maximum amount of time this state should survive past the current time.

onTimeOut Action

The action to perform when timing out.

Returns

IStateToken<TStateData>

A token that wraps the custom state data and can be used to stop the state started with this method.

Remarks

For a state to time out, it is necessary for the Update method to be called regularly (for example, in a MonoBehaviours Update method).

StartState(TStateData, float)

Starts a state, and returns a token that can be used to stop it again.

public IStateToken<TStateData> StartState(TStateData stateData, float maxTime)

Parameters

stateData TStateData

Custom state data. This is useful in cases where all the active states needs to be examined. For example, this data can be used to identify states externally.

maxTime float

The maximum amount of time this state should survive past the current time.

Returns

IStateToken<TStateData>

A token that wraps the custom state data and can be used to stop the state started with this method.

Remarks

For a state to time out, it is necessary for the Update method to be called regularly (for example, in a MonoBehaviours Update method).