Method OpenSawTooth
- Namespace
- Gamelogic.Extensions.Algorithms
- Assembly
- Gamelogic.Extensions.dll
OpenSawTooth(int)
Makes a generator that produces evenly spaced floats from 0 (included) to 1 (excluded), and repeats the result.
public static IGenerator<float> OpenSawTooth(int sampleCount)
Parameters
sampleCount
intThe number of samples per cycle.
Returns
- IGenerator<float>
A new generator.
Remarks
This generator is designed to be used with Select<TSource, TResult>(IGenerator<TSource>, Func<TSource, TResult>) to generate outputs of periodic functions.
var generator = Generator.OpenSawTooth(100).Select(x => Math.Sin(2*Math.PI * x));
Exceptions
- ArgumentOutOfRangeException
sampleCount
is not positive.
OpenSawTooth(IGenerator<int>)
Makes a generator that produces evenly spaced floats from 0 (included) to 1 (excluded), and repeats the result (but with the number of samples each time given by a generator).
public static IGenerator<float> OpenSawTooth(IGenerator<int> sampleCount)
Parameters
sampleCount
IGenerator<int>The number of samples per cycle.
Returns
- IGenerator<float>
A new generator.
Remarks
This generator is designed to be used with Select<TSource, TResult>(IGenerator<TSource>, Func<TSource, TResult>) to generate outputs of periodic functions.
Exceptions
- ArgumentOutOfRangeException
sampleCount
is not positive.