In Game 13 you have to slide the rows in order to match the big grid to the small grid. One of the biggest open research problems at Gamelogic is to find a better way to deal with Triangular grids…
The aim of Game 12 is to reach the the goal without being caught by a monster. You do this by placing and removing walls to trap the monsters and to create a safe path to the finish. As we…
In Game 11, you have to reach the center of the maze. When you land in a cell with arrows, you move in the direction of the arrows. You can also rotate the bands of the maze. This game uses…
To win game 10, you have to block all the ant paths by placing dominos in their way. This game is played on a rectangular grid, and involves both the faces, and the edges of the grid. It’s based on…
Game 9 (African Savannah) is a simulation played on an isometric grid, crudely based on Sim Life. The goal is to build a stable ecosystem; finding the right balance between zebras and lions. Lions eat zebras; if they get too…
In Game 8 you play as an amoeba. The aim of the game is to grow your amoeba and to take over the other amoeba. The game is in fact built on a triangular grid. The cell movement is based…
Today’s game is a version of Conway’s Game of Life. Yes, we know it’s a bit of a cheat… since it is not a game at all! But no exploration of play on grids is complete without a bit of…
Somebody on the Unity forums asked us whether our Grids library supports path finding over multiple grids. It does. This is another maze game, but with a twist: instead of finding your path from start to goal, you have to…
Game 5 is a version of the game Lines played on a Cairo pentagon grid. In this version you have to match four cells in a hexagon instead of lines. hint: the hexagons can be pointy or flat. 😉 Cairo…
The aim of Game 4 is to move your player to the centre of the hex grid without the monsters landing on the cell that your piece is in. The grid becomes bigger as you play which increases the level…