Table of Contents

Method Mutate

Namespace
Gamelogic.Words
Assembly
Gamelogic.Words.dll

Mutate(TrieDictionary, Func<Word, int>, int, IRandom)

public static IGenerator<Word> Mutate(TrieDictionary dictionary, Func<Word, int> editDistanceFunction, int minWordLength, IRandom random)

Parameters

dictionary TrieDictionary
editDistanceFunction Func<Word, int>
minWordLength int
random IRandom

Returns

IGenerator<Word>