Constructor ObservedTransformedValue
- Namespace
- Gamelogic.Extensions
- Assembly
- Gamelogic.Extensions.dll
ObservedTransformedValue(TValue, Func<TValue, TTransformedValue>)
Creates a new observed transformed value. Whenever the input value changes, the transformed value is recalculated and the change event is triggered.
public ObservedTransformedValue(TValue initialValue, Func<TValue, TTransformedValue> transform)
Parameters
initialValueTValueThe initial input value.
transformFunc<TValue, TTransformedValue>Function used to compute the transformed value.