Table of Contents

Constructor ObservedTransformedValue

Namespace
Gamelogic.Extensions
Assembly
Gamelogic.Extensions.dll

ObservedTransformedValue(TValue, Func<TValue, TTransformedValue>)

Creates a new observed transformed value. Whenever the input value changes, the transformed value is recalculated and the change event is triggered.

public ObservedTransformedValue(TValue initialValue, Func<TValue, TTransformedValue> transform)

Parameters

initialValue TValue

The initial input value.

transform Func<TValue, TTransformedValue>

Function used to compute the transformed value.